How to reconcile single-player and multiplayer within an Arkane game was never really resolved either. Firstly, management kept offering conflicting visions of what the game would and should be, resulting in developer confusion about what they were creating. However, the problems in trying to develop Redfall surfaced early. Redfall was pitched as a “multiplayer Arkane game.” Arkane Austin, with co-directors Harvey Smith and Ricardo Bare, ultimately took this information and decided to make a multiplayer game about battling vampires and maybe paying for “occasional cosmetic upgrades,” and it was an opportunity to create a game with broader market appeal after Prey had not been financially successful. Microtransactions were intensely encouraged. Jason Schreier at Bloomberg has now released an investigation into the development of Redfall, which finds that the game had incurred problems almost since its inception, and about 70% of the Arkane Austin staff who had worked on Prey (2017) left the studio during the development of Redfall.ĭevelopment of Redfall began in 2018 at Arkane Austin, as parent ZeniMax was quietly looking to sell itself and was encouraging its studios (which also includes the likes of Bethesda and id Software) to create games-as-a-service projects like Overwatch. While the game has some positive moments in its lore-building, it otherwise feels unfinished, particularly with its sloppy visuals and plethora of bugs. Ever since the Arkane Austin vampire-blasting multiplayer game Redfall launched, people have been wondering how Redfall happened.
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